$10

Game Art Technique - High Poly Sculpting - Brick Wall

3 ratings
I want this!

Game Art Technique - High Poly Sculpting - Brick Wall

$10
3 ratings

In today's game development pipeline high poly assets are more important than ever. This tutorial covers the creation of a seamless high poly brick wall from initial reference to final sculpting. This workflow isn't only for making a brick wall, but can be used for any high quality tiling asset. The topics covered are:

  • Explanation of brushes used, and best practices for sculpting.
  • In depth lesson on using procedural noise to aid in creating masks for final detail.
  • How to use heightmaps and create your own custom brushes.
  • Using ZBrush Live Boolean to accelerate the sculpting process.
  • Creating and using Insert Brushes in ZBrush.
  • Complete time lapse of the entire process.
  • Tutorial on how to create tiling meshes in ZBrush, and how to offset models for a perfect seamless result.
I want this!

Full 3 hour tutorial + 30 Custom brushes used in the project

Copy product URL

Ratings

5
(3 ratings)
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%