Game Art Technique - High Poly Sculpting - Brick Wall
$10
$10
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Nate Stephens
In today's game development pipeline high poly assets are more important than ever. This tutorial covers the creation of a seamless high poly brick wall from initial reference to final sculpting. This workflow isn't only for making a brick wall, but can be used for any high quality tiling asset. The topics covered are:
- Explanation of brushes used, and best practices for sculpting.
- In depth lesson on using procedural noise to aid in creating masks for final detail.
- How to use heightmaps and create your own custom brushes.
- Using ZBrush Live Boolean to accelerate the sculpting process.
- Creating and using Insert Brushes in ZBrush.
- Complete time lapse of the entire process.
- Tutorial on how to create tiling meshes in ZBrush, and how to offset models for a perfect seamless result.
Full 3 hour tutorial + 30 Custom brushes used in the project
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